#ifndef _LCD12864_ST7920
#define _LCD12864_ST7920
#ifndef uint8
#define uint8 unsigned char
#endif
#ifndef uint16
#define uint16 unsigned int
#endif
extern void st_writeCmd(uint8 CMD);
extern void st_writeDat(uint8 DAT);
//extern void Delay(uint16 ms);
extern uint8 st_checkBusy(void);
extern void st_drawFull(uint8 x, uint8 y, const uint8 *Draw);
//extern void Picture_Set_XY(uint8 x, uint8 y);
extern void st_sendstr(uint8 x, uint8 y, uint8 *p);
extern void st_init(void);
extern void st_setDraw(void);
extern void st_flash(uint16 delay_t,uint8 times);
extern void st_moveChar(uint8 step,uint8 dirction,uint16 time);
extern void st_drawFree(uint8 x1,uint8 y1,uint8 x2,uint8 y2,const uint8 *dat);
extern void st_readRam(uint8 x,uint8 y);
extern void st_drawPixel(uint8 x,uint8 y,uint8 color);
extern void st_clr(void);
extern void st_drawRectangle(uint8, uint8, uint8, uint8, uint8, uint8);
extern void st_drawVerticalLine(uint8 x1, uint8 y1, uint8 y2, uint8 color);
extern void st_drawLevelLine(uint8 x1, uint8 y1, uint8 x2, uint8 color);
extern void st_setChar(void);
#endif
//---------------------------------------------
//--------------------st_12864.c-------------------------
/
//12864接口
#define ST_DATA P1
#define DATA_PORT P1
//st7920指令
#define ST_CLEAR 0x01
#define ST_HOME 0x02
#define ST_ENTRY_MODE 0x06
#define ST_DISPLAY_OFF 0x08
#define ST_DISPLAY_ON 0x0c
#define ST_FUN_8 0x30
#define ST_FUN_8_BAS 0x30
#define ST_FUN_8_EXT 0x34
#define ST_FUN_8_G 0x36
#define ST_BUSY P1&0x80
sbit st_rs=P0^1;
sbit st_rw=P0^2;
sbit st_e=P0^3;
void st_writeCmd(uint8 CMD);
void st_writeDat(uint8 DAT);
void Delay(uint16 ms);
uint8 st_checkBusy(void);
void st_drawFull(uint8 x,uint8 y,const uint8*Draw);
//void Picture_Set_XY(uint8 x,uint8 y);
void st_sendstr(uint8 x,uint8 y,uint8*p);
void st_init(void);
void st_setDraw(void);
void st_flash(uint16 delay_t,uint8 times);
void st_moveChar(uint8 step,uint8 dirction,uint16 time);
void st_drawFree(uint8 x1,uint8 y1,uint8 x2,uint8 y2, const uint8 *dat);
void st_readRam(uint8 x,uint8 y);
void st_drawPixel(uint8 x,uint8 y,uint8 color);
void st_clr(void);
void st_drawRectangle(uint8,uint8,uint8,uint8,uint8,uint8);
void st_drawVerticalLine(uint8 x1,uint8 y1,uint8 y2,uint8 color);
void st_drawLevelLine(uint8 x1,uint8 y1,uint8 x2,uint8 color);
void st_setChar(void);
uint8 readdispdata[2];
void st_init(void)
{
delay_ms(50);
//delay_us(120);
st_writeCmd(ST_FUN_8_BAS);
//st_writeCmd(ST_FUN_8_G);
//delay_us(50);
//delay_us(120);
//清屏
//delay_ms(12);
//delay_us(120);
delay_us(1);
EA=1;
}
void st_flash(uint16 delay_t,uint8 times)
{
}
void st_moveChar(uint8 step,uint8 dirction,uint16 time)
{
}
//写控制命令函数
void st_writeCmd(uint8 CMD)
{
while(st_checkBusy());
delay_us(2);
}
//写数据函数
void st_writeDat(uint8 DAT)
{
delay_us(2);