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PIC32MZ tutorial -- Key Debounce

发布时间:2020-06-16 发布时间:
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  Today I accomplish a application on PIC32MZ EC Starter Kit. The feature of application is to light up LED when key released and put out LED when key pressed. LED is  the Starter Kit LED1 connecting to RH0. Key is the Starter Kit push button SW1 connecting to RB12. I also use the Timer1 Interrupt. In my application, I just design the software with three modules -- LED module, KEY module and TIMER1 module and the final is the main function and interrupt service routine.


  LED module let LED1 on when "LedState" variable is 1, and off when "LedState" variable is 0. Below is its implementation.



#define LED_IOCTL()       TRISHCLR = (1<<0)

#define LED_SETON()       LATHSET = (1<<0)

#define LED_SETOFF()      LATHCLR = (1<<0)

#define LED_ONOFF()       LATHINV = (1<<0)

#define LED_OPEN()        ANSELH &= 0xFFFFFFFE


typedef enum _LED_STATE_t

{

    OFF = 0,

    ON = 1

} LED_STATE_t;

    

LED_STATE_t PreLedState, LedState;


void Led_Init(void)

{

    LED_OPEN();

    LED_IOCTL();

    LED_SETON();

    LedState = ON;

    PreLedState = LedState;

}


void Led_Scheduler(void)

{

    if (LedState != PreLedState)

    {

        LED_ONOFF();

        PreLedState = LedState;

    }

}


  The "LedState" variable is determined by KEY module. The key press validated, the "LedState" is 1. The key release validated, the "LedState" is 0. Since the key (push button) does not have any debounce circuitry. I enable the internal resistor pull-up and use a debounce algorithm to remove random or spurious transistings of a digital signal read as an input by PIC32MZ. The following example illustrates how this algorithm works. The sequence labeled, corrupted, has significant random transitions added to the real signal. The sequence labled, integrator, represents the algorithm integrator which is constrained to be between 0 and 3. The sequence labeled, output, only makes a transition when the integrator reaches either 0 or 3. Note that the output signal lags the input signal by the integration time but is free of spurious transitions.


real signal  0000111111110000000111111100000000011111111110000000000111111100000


corrupted   0100111011011001000011011010001001011100101111000100010111011100010


integrator    0100123233233212100012123232101001012321212333210100010123233321010


output    0000001111111111100000001111100000000111111111110000000001111111000


  The algotithm has been around for many many years but does not seem to be widely known. It is notable that the algotithm uses integration as opposed to edge logic. It is the integration that makes this algotithm so robust in the presence of noise. In the implementation of KEY module, I use "DEBOUNCE_TimeFlag" variable to control debounce start.


#define DEBOUNCE_Input          (PORTB & 0x1000)

#define DEBOUNCE_Open()         ANSELB = 0xFFFFEFFF

#define DEBOUNCE_IOCtl()        CNPUBSET = 0x1000

#define DEBOUNCE_Output         LedState

#define DEBOUNCE_ThreholdLow    0

#define DEBOUNCE_ThreholdHigh   100


unsigned long DEBOUNCE_PreInput;

unsigned char DEBOUNCE_EventStart;

unsigned int DEBOUNCE_Integrator;

volatile unsigned char DEBOUNCE_TimeFlag;


    void Key_Init(void)

    {

        DEBOUNCE_EventStart = 0;

        DEBOUNCE_Integrator = DEBOUNCE_ThreholdHigh / 2;

        DEBOUNCE_TimeFlag = 0;

        

        DEBOUNCE_Open();

        DEBOUNCE_IOCtl();

        DEBOUNCE_PreInput = DEBOUNCE_Input;

    }


    void Key_Scheduler(void)

    {

        if (DEBOUNCE_TimeFlag)

        {

            if (DEBOUNCE_EventStart)

            {

                if (DEBOUNCE_Input == 0)

                {

                    if (DEBOUNCE_Integrator-- == DEBOUNCE_ThreholdLow)

                    {

                        DEBOUNCE_Output = 0;

                        DEBOUNCE_PreInput = DEBOUNCE_Input;

                        DEBOUNCE_EventStart = 0;

                        DEBOUNCE_Integrator = DEBOUNCE_ThreholdHigh / 2;

                    }

                }

                else                   //if (DEBOUNCE_Input == 1)

                {

                    if (DEBOUNCE_Integrator++ == DEBOUNCE_ThreholdHigh)

                    {

                        DEBOUNCE_Output = 1;

                        DEBOUNCE_PreInput = DEBOUNCE_Input;

                        DEBOUNCE_EventStart = 0;

                        DEBOUNCE_Integrator = DEBOUNCE_ThreholdHigh / 2;

                    }

                }

            }

            else if (DEBOUNCE_PreInput != DEBOUNCE_Input)

            {

                DEBOUNCE_EventStart = 1;

            }

            DEBOUNCE_TimeFlag = 0;

        }

    }


  TIMER module uses timer1 to generate interrupt per millisecond. and set "DEBOUNCE_TimeFlag" logic 1 in the timer1 interrupt service routine.



void Timer1_Init(void)

{

    T1CON = 0x8010;

    PR1 = 0x30D3;

    IPC1SET = 0x5;

    TMR1 = 0;

    IEC0SET = 0x10;

    IFS0CLR = 0x10;

}

void Timer1_Write(unsigned int value)

{

    TMR1 = value & 0xFFFF;

}

unsigned int Timer1_Read(void)

{

    return (TMR1 & 0xFFFF);

}


  Since interrupt will be used, the following sentence is enable interrupt with multi-vector mode.


#define Mvec_Interrupt() INTCONSET = 0x1000; asm volatile("ei")

  The final is the implementation of main function and interrupt service and routine.



#include

#include "Led.h"

#include "Key.h"

#include "Timer.h"

#include "Interrupt.h"

#include

#include "ConfigurationBits.h"


void __ISR(_TIMER_1_VECTOR,ipl1AUTO) Timer1_Handler(void)

{

    DEBOUNCE_TimeFlag = 1;

    Timer1_Write(0);

    IFS0CLR = 0x10; // Clear flag

 }


void main(void) 

{

    Led_Init();

    Key_Init();

    Timer1_Init();

    Mvec_Interrupt();

    

    while (1)

    {

        Key_Scheduler();

        Led_Scheduler();

    }

}


   The coding thing is done so far. we only need to compile and build it, then download it to PIC32MZ EC Starter Kit. You will get SW1 presse or release followed LED1 off or on. I bet it would run perfectly since the wonderful debounce algorithm.


关键字:PIC32MZ  tutorial  Key  Debounce 

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