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S3C2440-AD应用

发布时间:2020-08-21 发布时间:
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使用电位器模拟传感器,进行模数转化,将AD值转化为温度值,实时显示在LCD上。汉字使用48*48字模,字符使用24*48字模。通过软件PCtoLCD2002提取字模。这里主要用到ADCCON寄存器。首先要使能预分频器,因为太快会没转化完,所以降低频率,设置分频比,然后是选择模拟输入通道。然后启动AD转换,该位在开始后自动清零,通过ECFLG位检查是否转化结束。ADCDAT0低10位用来存放转化来的数据。
 
#include "2440addr.h"    
//垂直同步信号的脉宽、后肩和前肩      
#define VSPW       15      
#define VBPD       3      
#define VFPD       5       
//水平同步信号的脉宽、后肩和前肩      
#define HSPW       8      
#define HBPD       58      
#define HFPD      15      
#define CLKVAL 10      
#define HOZVAL 319      
#define LINEVAL 239      
#define PWREN 1      
#define MMODE 0      
#define PNRMODE 3      
#define BPPMODE 13      
#define INVVCLK 0      
#define INVVD 0      
#define INVVDEN 0       
#define U32 unsigned int       
#define M5D(n) ((n) & 0x1fffff)      
#define PAGEWIDTH 320      
#define OFFSIZE 0      
#define LCD_XSIZE 320      
#define LCD_YSIZE 240      
#define SCR_XSIZE 320      
#define SCR_YSIZE 240      
#define INVVLINE  1          
#define INVVFRAME 1           
#define BPP24BL 0      
#define BSWP 0      
#define HWSWP 0       
volatile U32 LCD_BUFFER[240][320];       
      
//48*48    
unsigned char wen[] = {                                                              //温    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x20,0x00,0x0C,0x00,0x01,0x80,    
0x38,0x00,0x1E,0x00,0x01,0xE0,0x3F,0xFF,0xFF,0x00,0x00,0xE0,0x38,0x00,0x0C,0x00,    
0x00,0xF0,0x38,0x00,0x0C,0x00,0x00,0x70,0x38,0x00,0x0C,0x00,0x00,0x70,0xB8,0x00,    
0x0C,0x00,0x00,0x21,0x38,0x00,0x0C,0x00,0x00,0x01,0x38,0x00,0x0C,0x00,0x00,0x01,    
0x3F,0xFF,0xFC,0x00,0x00,0x02,0x38,0x00,0x0C,0x00,0x30,0x02,0x38,0x00,0x0C,0x00,    
0x1C,0x06,0x38,0x00,0x0C,0x00,0x0E,0x04,0x38,0x00,0x0C,0x00,0x0F,0x04,0x38,0x00,    
0x0C,0x00,0x07,0x08,0x38,0x00,0x0C,0x00,0x07,0x08,0x38,0x00,0x0C,0x00,0x03,0x18,    
0x3F,0xFF,0xFC,0x00,0x03,0x10,0x38,0x00,0x0C,0x00,0x00,0x30,0x38,0x00,0x0C,0x00,    
0x00,0x30,0x20,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x61,0x80,0x00,    
0x01,0x80,0x00,0x61,0xFF,0xFF,0xFF,0xC0,0x00,0xC1,0xC1,0x81,0x83,0xC0,0x00,0xC1,    
0xC1,0x81,0x83,0x80,0x01,0xC1,0xC1,0x81,0x83,0x80,0x43,0x81,0xC1,0x81,0x83,0x80,    
0x3F,0x81,0xC1,0x81,0x83,0x80,0x07,0x81,0xC1,0x81,0x83,0x80,0x03,0x01,0xC1,0x81,    
0x83,0x80,0x03,0x01,0xC1,0x81,0x83,0x80,0x03,0x01,0xC1,0x81,0x83,0x80,0x03,0x01,    
0xC1,0x81,0x83,0x80,0x07,0x01,0xC1,0x81,0x83,0x80,0x07,0x01,0xC1,0x81,0x83,0x80,    
0x07,0x01,0xC1,0x81,0x83,0x90,0x07,0x01,0xC1,0x81,0x83,0xB8,0x07,0x81,0xC1,0x81,    
0x83,0xBC,0x01,0x7E,0x3E,0x7E,0x7C,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};     
     
unsigned char du[] = {                                                               //度    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,    
0x00,0x00,0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,    
0x00,0xF0,0x00,0x00,0x01,0x00,0x00,0x70,0x00,0x40,0x01,0x80,0x00,0x60,0x00,0xE0,    
0x01,0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0xC0,0x00,0x00,0x00,0x00,0x00,0xC0,0x10,0x00,    
0x80,0x00,0x00,0xC0,0x1C,0x00,0xE0,0x00,0x00,0xC0,0x1E,0x00,0xF0,0x00,0x00,0xC0,    
0x1C,0x00,0xE0,0x00,0x00,0xC0,0x1C,0x00,0xE0,0x40,0x00,0xC0,0x1C,0x00,0xE0,0xE0,    
0x00,0xDF,0xFF,0xFF,0xFF,0xF0,0x00,0xC8,0x1C,0x00,0xE0,0x00,0x00,0xC0,0x1C,0x00,    
0xE0,0x00,0x01,0xC0,0x1C,0x00,0xE0,0x00,0x01,0xC0,0x1C,0x00,0xE0,0x00,0x01,0xC0,    
0x1C,0x00,0xE0,0x00,0x01,0xC0,0x1C,0x00,0xE0,0x00,0x01,0xC0,0x1F,0xFF,0xE0,0x00,    
0x01,0xC0,0x1C,0x00,0xE0,0x00,0x01,0xC0,0x10,0x00,0x80,0x00,0x01,0xC0,0x00,0x00,    
0x10,0x00,0x01,0x80,0x00,0x00,0x38,0x00,0x01,0x81,0xFF,0xFF,0xFC,0x00,0x01,0x80,    
0x08,0x00,0x78,0x00,0x01,0x80,0x0C,0x00,0x70,0x00,0x03,0x80,0x06,0x00,0xE0,0x00,    
0x03,0x00,0x03,0x01,0xC0,0x00,0x03,0x00,0x03,0x03,0xC0,0x00,0x03,0x00,0x01,0x87,    
0x80,0x00,0x03,0x00,0x00,0xCF,0x00,0x00,0x06,0x00,0x00,0x7E,0x00,0x00,0x06,0x00,    
0x00,0x3C,0x00,0x00,0x06,0x00,0x00,0x7C,0x00,0x00,0x0C,0x00,0x01,0xFF,0x00,0x00,    
0x0C,0x00,0x03,0xC7,0xE0,0x00,0x08,0x00,0x0F,0x01,0xFE,0x00,0x18,0x00,0x78,0x00,    
0x7F,0xF8,0x10,0x03,0xE0,0x00,0x1F,0xE0,0x20,0x1E,0x00,0x00,0x03,0xC0,0x20,0xE0,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};    
unsigned char s1[] = {                                                               //:    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0xE0,0x00,0x00,0x00,0x00,0x01,0xF0,0x00,0x00,0x00,0x00,0x03,0xF8,0x00,0x00,    
0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,0x01,0xF0,    
0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0xC0,0x00,0x00,0x00,0x00,0x01,0xF0,0x00,0x00,0x00,0x00,0x03,0xF8,    
0x00,0x00,0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,    
0x01,0xF0,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};    
unsigned char s2[] = {                                                               //℃    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00,0x01,0x98,0x00,0xFF,0x80,0x00,    
0x03,0x0C,0x03,0xFF,0xE0,0x00,0x02,0x0C,0x0F,0x80,0x38,0x80,0x02,0x0C,0x1E,0x00,    
0x0C,0x80,0x03,0x0C,0x3C,0x00,0x06,0x80,0x03,0x18,0x38,0x00,0x03,0x80,0x01,0xF8,    
0x70,0x00,0x01,0x80,0x00,0x00,0xF0,0x00,0x01,0x80,0x00,0x00,0xE0,0x00,0x01,0x80,    
0x00,0x01,0xE0,0x00,0x00,0x80,0x00,0x01,0xC0,0x00,0x00,0x80,0x00,0x01,0xC0,0x00,    
0x00,0x80,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x03,    
0xC0,0x00,0x00,0x00,0x00,0x03,0xC0,0x00,0x00,0x00,0x00,0x03,0xC0,0x00,0x00,0x00,    
0x00,0x03,0xC0,0x00,0x00,0x00,0x00,0x03,0xC0,0x00,0x00,0x00,0x00,0x01,0xC0,0x00,    
0x00,0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x01,    
0xC0,0x00,0x00,0x00,0x00,0x01,0xE0,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,    
0x00,0x00,0xE0,0x00,0x00,0x80,0x00,0x00,0xF0,0x00,0x01,0x80,0x00,0x00,0x78,0x00,    
0x01,0x00,0x00,0x00,0x38,0x00,0x02,0x00,0x00,0x00,0x3C,0x00,0x0E,0x00,0x00,0x00,    
0x1F,0x00,0x38,0x00,0x00,0x00,0x0F,0xE1,0xF0,0x00,0x00,0x00,0x03,0xFF,0xC0,0x00,    
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};    
//24*48    
unsigned char num[] = {    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                             //0    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x0F,0xFF,0xF8,0x0F,0xFF,0xF8,0x0F,0xFF,0xF0,    
0x0E,0x00,0x30,0x08,0x00,0x60,0x18,0x00,0x40,0x10,0x00,    
0xC0,0x10,0x00,0x80,0x00,0x01,0x80,0x00,0x01,0x00,0x00,    
0x03,0x00,0x00,0x02,0x00,0x00,0x06,0x00,0x00,0x04,0x00,    
0x00,0x0C,0x00,0x00,0x0C,0x00,0x00,0x18,0x00,0x00,0x18,    
0x00,0x00,0x38,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,    
0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,    
0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,    
0x00,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0x70,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                              //1    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x04,0x00,0x00,0x0C,0x00,0x00,0x1C,0x00,    
0x03,0xFC,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,    
0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,    
0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,    
0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,    
0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,    
0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,    
0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,    
0x00,0x00,0x1C,0x00,0x00,0x3E,0x00,0x03,0xFF,0xE0,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                              //2    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x7E,0x00,0x01,0x83,0x80,0x06,0x01,0xC0,    
0x0C,0x00,0xE0,0x0C,0x00,0xE0,0x1C,0x00,0x70,0x1C,0x00,    
0x70,0x1C,0x00,0x70,0x1E,0x00,0x70,0x1E,0x00,0x70,0x0E,    
0x00,0x70,0x00,0x00,0xE0,0x00,0x00,0xE0,0x00,0x01,0xC0,    
0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,    
0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,    
0xE0,0x00,0x01,0xC0,0x00,0x01,0x80,0x00,0x03,0x00,0x10,    
0x06,0x00,0x10,0x0C,0x00,0x30,0x18,0x00,0x30,0x10,0x00,    
0x60,0x3F,0xFF,0xE0,0x3F,0xFF,0xE0,0x3F,0xFF,0xE0,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                              //3    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x7E,0x00,0x01,0x83,0x80,0x03,0x01,0xC0,    
0x06,0x00,0xE0,0x0E,0x00,0xE0,0x0E,0x00,0x70,0x0F,0x00,    
0x70,0x0F,0x00,0x70,0x07,0x00,0x70,0x00,0x00,0x70,0x00,    
0x00,0x60,0x00,0x00,0xE0,0x00,0x00,0xC0,0x00,0x01,0x80,    
0x00,0x07,0x00,0x00,0x7C,0x00,0x00,0x07,0x80,0x00,0x00,    
0xC0,0x00,0x00,0x60,0x00,0x00,0x70,0x00,0x00,0x30,0x00,    
0x00,0x38,0x00,0x00,0x38,0x0C,0x00,0x38,0x1E,0x00,0x38,    
0x1E,0x00,0x38,0x1E,0x00,0x30,0x1C,0x00,0x70,0x0C,0x00,    
0x60,0x06,0x00,0xC0,0x03,0x03,0x80,0x00,0xFE,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                             //4    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x01,0x80,0x00,0x03,0x80,0x00,0x03,0x80,    
0x00,0x07,0x80,0x00,0x0F,0x80,0x00,0x0B,0x80,0x00,0x1B,    
0x80,0x00,0x13,0x80,0x00,0x33,0x80,0x00,0x63,0x80,0x00,    
0x43,0x80,0x00,0xC3,0x80,0x01,0x83,0x80,0x01,0x03,0x80,    
0x03,0x03,0x80,0x02,0x03,0x80,0x04,0x03,0x80,0x0C,0x03,    
0x80,0x08,0x03,0x80,0x18,0x03,0x80,0x30,0x03,0x80,0x3F,    
0xFF,0xFC,0x3F,0xFF,0xFC,0x00,0x03,0x80,0x00,0x03,0x80,    
0x00,0x03,0x80,0x00,0x03,0x80,0x00,0x03,0x80,0x00,0x03,    
0x80,0x00,0x03,0x80,0x00,0x03,0xC0,0x00,0x7F,0xFC,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                          //5    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x07,0xFF,0xF0,0x07,0xFF,0xF0,0x07,0xFF,0xF0,    
0x04,0x00,0x00,0x04,0x00,0x00,0x04,0x00,0x00,0x04,0x00,    
0x00,0x04,0x00,0x00,0x08,0x00,0x00,0x08,0x00,0x00,0x08,    
0x00,0x00,0x08,0x7F,0x00,0x09,0xFF,0x80,0x0B,0x81,0xC0,    
0x0E,0x00,0xE0,0x0E,0x00,0x70,0x0C,0x00,0x70,0x00,0x00,    
0x78,0x00,0x00,0x38,0x00,0x00,0x38,0x00,0x00,0x38,0x00,    
0x00,0x38,0x0C,0x00,0x38,0x1E,0x00,0x38,0x1E,0x00,0x38,    
0x1E,0x00,0x30,0x1C,0x00,0x70,0x0C,0x00,0x70,0x0C,0x00,    
0xE0,0x06,0x00,0xC0,0x03,0x83,0x80,0x00,0xFE,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                            //6    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x3F,0x00,0x00,0xC1,0xC0,0x01,0x81,0xC0,    
0x03,0x01,0xE0,0x06,0x01,0xE0,0x0C,0x01,0xE0,0x0C,0x00,    
0x00,0x0C,0x00,0x00,0x1C,0x00,0x00,0x18,0x00,0x00,0x18,    
0x00,0x00,0x38,0x00,0x00,0x38,0x3F,0x00,0x38,0xFF,0xC0,    
0x3B,0xC1,0xE0,0x3B,0x00,0xE0,0x3E,0x00,0x70,0x3C,0x00,    
0x70,0x38,0x00,0x38,0x38,0x00,0x38,0x38,0x00,0x38,0x38,    
0x00,0x38,0x38,0x00,0x38,0x18,0x00,0x38,0x1C,0x00,0x38,    
0x1C,0x00,0x38,0x0C,0x00,0x30,0x0E,0x00,0x70,0x06,0x00,    
0x60,0x03,0x00,0xC0,0x01,0xC1,0x80,0x00,0x7E,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                             //7    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x0F,0xFF,0xF8,0x0F,0xFF,0xF8,0x0F,0xFF,0xF0,    
0x0E,0x00,0x30,0x08,0x00,0x60,0x18,0x00,0x40,0x10,0x00,    
0xC0,0x10,0x00,0x80,0x00,0x01,0x80,0x00,0x01,0x00,0x00,    
0x03,0x00,0x00,0x02,0x00,0x00,0x06,0x00,0x00,0x04,0x00,    
0x00,0x0C,0x00,0x00,0x0C,0x00,0x00,0x18,0x00,0x00,0x18,    
0x00,0x00,0x38,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,    
0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,    
0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,    
0x00,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0x70,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                           //8    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0xFF,0x00,0x03,0x81,0xC0,0x07,0x00,0xE0,    
0x0E,0x00,0x70,0x0C,0x00,0x70,0x1C,0x00,0x38,0x1C,0x00,    
0x38,0x1C,0x00,0x38,0x1C,0x00,0x38,0x1E,0x00,0x38,0x0F,    
0x00,0x70,0x0F,0x80,0x70,0x07,0xC0,0xE0,0x03,0xF1,0xC0,    
0x01,0xFF,0x00,0x01,0xFF,0x00,0x03,0x1F,0x80,0x06,0x07,    
0xC0,0x0E,0x03,0xE0,0x1C,0x00,0xF0,0x1C,0x00,0xF0,0x38,    
0x00,0x78,0x38,0x00,0x38,0x38,0x00,0x38,0x38,0x00,0x38,    
0x38,0x00,0x38,0x38,0x00,0x38,0x1C,0x00,0x70,0x0C,0x00,    
0x60,0x06,0x00,0xE0,0x03,0x81,0x80,0x00,0xFE,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,                            //9    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0xFC,0x00,0x03,0x83,0x00,0x06,0x00,0x80,    
0x0E,0x00,0xC0,0x1C,0x00,0x60,0x1C,0x00,0x60,0x18,0x00,    
0x30,0x38,0x00,0x30,0x38,0x00,0x30,0x38,0x00,0x38,0x38,    
0x00,0x38,0x38,0x00,0x38,0x38,0x00,0x38,0x38,0x00,0x78,    
0x1C,0x00,0x78,0x1C,0x00,0xF8,0x1E,0x01,0xB8,0x0F,0x87,    
0x38,0x07,0xFE,0x38,0x01,0xF8,0x38,0x00,0x00,0x30,0x00,    
0x00,0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,0x00,0x60,    
0x00,0x00,0xE0,0x06,0x00,0xC0,0x0F,0x01,0xC0,0x0F,0x01,    
0x80,0x0F,0x03,0x00,0x07,0x0E,0x00,0x01,0xF8,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,    
0x00};    
void Delay(U32 x){    
    U32 i, j, k;    
    for(i = 0; i < x; i++)    
        for(j = 0; j < 0xff; j++)    
            for(k = 0; k < 0xff; k++)    
                ;    
}    
[page]   
void Init_LCD(){  
rLCDCON1=(CLKVAL<<8)|(MMODE<<7)|(PNRMODE<<5)|(BPPMODE<<1)|0;   //设置CLKVAL,VCLK=HCLK/[(CLKVAL+1)*2],决定VM的触发方式,选择显示模式和BPP模式,暂时不要开启LCD,因为还没有设置好
       rLCDCON2=(VBPD<<24)|(LINEVAL<<14)|(VFPD<<6)|(VSPW);    //rLCDCON2,rLCDCON3和rLCDCON4主要设置时序  
       rLCDCON3=(HBPD<<19)|(HOZVAL<<8)|(HFPD);  
       rLCDCON4=(HSPW);  
       rLCDCON5 = (BPP24BL<<12) | (INVVCLK<<10) | (INVVLINE<<9) | (INVVFRAME<<8) | (0<<7) | (INVVDEN<<6) | (PWREN<<3)  |(BSWP<<1) | (HWSWP);                         //INVVLINE和INVVFRAME需要进行翻转,因为CPU发出的是正脉冲,LCD使用的是负脉冲,所以要改变极性,PWREN使能电源信号
       rLCDSADDR1=(((U32)LCD_BUFFER>>22)<<21)|M5D((U32)LCD_BUFFER>>1);  
       rLCDSADDR2=M5D(((U32)LCD_BUFFER+(SCR_XSIZE*SCR_YSIZE*4))>>1 );  
       rLCDSADDR3=PAGEWIDTH*32/16;  
       rLCDINTMSK|=(3);        
       rTCONSEL = 0;             
       rGPCUP = 0x0;  
       rGPDCON = 0xaaaaaaaa;  
       rGPCCON = 0xaaaa02a9;  
       rGPDUP = 0x0;  
       rGPGUP=rGPGUP&("(1<<4))|(1<<4);        
       rGPGCON=rGPGCON&("(3<<8))|(3<<8);   
       rLCDCON1 |= 1;   //使能数据输出和LCD控制信号
}        
      
void Paint_text(U32 x, U32 y, U32 color, unsigned char ch[], U32 lengx, U32 lengy){  //我的这个函数是通用的,只要正确传递参数  
    int i, j, test, t = -1;       
    for(i = 0; i < lengy; i++){          
        for(j = 0; j < lengx; j++){       
            if(j%8 == 0){       
                test = 0x80;       
                t++;       
            }       
            if(ch[t] & test)       
                LCD_BUFFER[x+i][y+j] = color;       
            test >>= 1;          
        }         
    }       
}       
      
void Paint_background(U32 c, U32 startx, U32 starty, U32 endx, U32 endy){    
    U32 i,j;       
    for(j = starty; j < endy; j++)       
        for(i = startx; i < endx; i++)       
            LCD_BUFFER[j][ i] = c;       
}       
U32 readAD(U32 ch){    
    rADCCON = (1<<14)|(49<<6)|(ch<<3);    
    rADCCON |= 0x1;    
    while(rADCCON & 0x1);    
    while(!(rADCCON & 0x8000));    
    return ((U32)rADCDAT0 & 0x3ff)*99/0x3ff ;    
}    
      
int LcdMain(){    
    U32 temperature, pre[2];    
    pre[0] = pre[1] = 0;       
    Init_LCD();       
    Paint_background(0xFFFFFF,0,0,LCD_XSIZE,LCD_YSIZE);    
    Paint_text(100, 20, 0x0, wen, 48, 48);    
    Paint_text(100, 68, 0x0, du, 48, 48);    
    Paint_text(100, 116, 0x0, s1, 48, 48);    
    Paint_text(100, 212, 0x0, s2, 48, 48);    
    while(1){    
        temperature = readAD(0);                                       //读取温度  
        if(temperature / 10 != pre[1]){                               //如果温度改变了,调节LCD上显示的温度,如果没有改变跳过  
            pre[1] = temperature/10;    
            Paint_background(0xFFFFFF,164,100,164+24,100+48);    
            Paint_text(100, 164, 0x0, num+pre[1]*144,24,48);     //因为每个数字占24*48/8=144个字节,所以num+offset就可以定位    
        }    
        if(temperature %10 != pre[0]){    
            pre[0] = temperature%10;    
            Paint_background(0xFFFFFF,188,100,188+24,100+48);    
            Paint_text(100, 188, 0x0, num+pre[0]*144,24,48);                    
        }    
        Delay(100);    
    }       
}



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